Start creating, rendering and sharing 3D with Clara.io right now, for free!
Quake 2 Model Editor v0.90. Very useful in making sure your Quake 2 custom models work in game. IMPORTANT NOTE: change the preferences base folder to the mod you're working on. If you don't then you could have issues with non-player models. Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone. Our world class game creator allows you to make your own game - no programming required. Try our game editor today and create a game in our game engine. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs. This is the perfect Three.JS or Babylon.JS editor for creating and tweaking your Web game content. The Model Editor is where you make collision for your model, set specific object type settings (lever, door, wheel, lamp etc.) add joints, lights, particles, billboards and sounds. To get a model into the Level Editor we need to use the Model Editor (I recommend that you.
No downloads, no licenses, no configuration. All you need is your web browser.
Our UI is modelled on traditional desktop tools, so you can get productive fast.
Render anything, and render it fast. Import your models or create from scratch.
Whether you are just tweaking normals or building a whole character, we have you covered.
Clara.io is a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser.
With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs.
This is the perfect Three.JS or Babylon.JS editor for creating and tweaking your Web game content.
Powerful Modeling Tools
Sub-object editing. A ton of mesh tools. Subdivision surfaces. Modifiers/operators. UV editing. Optimized performance.
VRay Cloud Rendering
Huge photorealistic material library. Easy advanced materials. Flexible lighting setups. Blazing speed.
Import/Export Anything
Over 30 common 3D files formats supported. FBX, Collada, STL, OBJ, Three.JS, Babylons.JS, STEP, IGES, 3DS, Blender and more.
Multi-Platform
Chrome. Firefox. IE11. Edge. Windows. Apple OSX. Linux. Android. iOS.
Modern Interface
Familiar UI. Responsive workflows. Undo/redo. Drag/drop. Context menus everywhere.
Scripting, Plugins + REST API
Customize. Extend. Mashup. White Label. And even create your own Custom 3D Viewers.
Online Game Editor
Easy Sharing + Embedding
User galleries. Lots of free 3D models. WebGL/Three.JS and VRay Cloud render embedding. Interactivity via jQuery.
Collaboration + Versioning
Video Game Model Editor
Simultaneous multi-user editing. Always on versioning. Per-user permissions. Review tools.
Praise from our users
Just found this browser-based 3D modeling app. Very powerful (like Maya, Max) and free. Exports to .FBX too: Clara.io #gamedev
— NateSteger @NateSteger
It is amazing what they have achieved. Essentially it is 3D Studio Max in a browser. Incredible :)
— Chris Neale, UsableHQ
Clara.io: a 3D Modeling web application based on WebGL & Three.js #the_power_of_javascript
— Mostafa Samir @M0stafa_Sami
Clara.io is amazing! Keep up the good work! Kudos also to the VRay App SDK team for making this possible :)
— Vladimir Koylazov, V-Ray / ChaosGroup
Guess what I've just discovered? Clara.io - WebGL development, rendering in the cloud with VRay. One word! - AWESOME!
— Octavian Cioaca @cssensei
Clara.io is so awesome :D #gamedev #indiedev #indiegame
— Emmet Cooper @emmetc99
Clara.io is a free online 3D editor. And it is frickin' awesome!
— Luc Princen @LucP
Just discovered Clara.io by @exocortexcom, a full 3D modeling suite in WebGL inside the browser, stunned that it works.
— Pieter levels.io
3D Cloud (SAAS) Now Available on Clara.io #amazing #saas #3d #cgi #vfx #rendering #graphic #cloud #SaaS
— Nick @nfer81
Clara.io is looking pretty good!
— Mr Doob (Ricardo Cabello), ThreeJS
The job done by the Clara.io team is awesome
— David Rousset @davrous, BabylonJS
Who would have expected something like this would be possible in a browser a few years ago?
— Mickel Andersson, PixelTango
Clara.io is really amazing. I am very confident such an approach is the future of the industry.
— Douglas Lassance, Blur Studio
This tool is one of the most interesting developments in tools enabled by WebGL, because it turns the web browser from surfing content in the cloud into a creation tool. Just think about how disruptive this could be.
— Rémi Arnaud, Collada+AMD
From watching the early stages of Clara.io, it is obvious how fast this tool is growing and will continue to grow. Their development decisions have been made with the future in mind.
— Allen Pestaluky, Magmic
Made by professionals for professionals
Clara.io is the latest innovation from the trusted and experienced team at Exocortex. Sims 4 what can you play it on.
Exocortex's suite of products are trusted by hundreds of creative teams at studios around the world.
Exocortex's tools have been used to create these recent Hollywood blockbuster films:
- 1Model Editor
The Model Editor is our own application to create entities. An entity (saved in a .ent file) is composed of a mesh and a set of physical properties, bodies, and optionally joints and sub-entities. It can also contain animations for an animated entity, such as NPCs. How to get free tokens on gsn. Also worth noting is that an entity must be set up with a user defined type.
Overview
When run, the first screen we get to see is like this:
Each part of the screen has a specific function, as follows:
- Main menu bar: this is where every non-editor command lies, as well as some edition ones.
- EditMode sidebar: here you will find a set of buttons used to switch the current behaviour of the editor. More on this later.
- EditMode window area: any helper input the current EditMode needs will appear here.
- Viewport area: this area of the screen is reserved for the viewports, which are used to actually see what you are doing to the map. Every viewport has its own menu bar, to control some parameters of the visualization.
- Lower toolbar: some tools that are either viewport-dependent or global are located here.
These will be explained in the following sections.
Main Menu bar
This is a menu bar, just like in any other windowed application. Download game stronghold 2 pc. Available options for this particular editor are as follows:
- File
- New: This command will reset the map to an empty one, and the editor to a default state as well.
- Open: This will load an entity file in the editor.
- Save: Use this to save your work to a file in disk. Will ask for a file name when no file has been created.
- Save As: This will also save your work, but will ask for a file name everytime it is called.
- Import Mesh: This option will open a dialog for importing a mesh file into the entity.
- Open Recent: This will show a list of up to 10 files that have been recently loaded or saved.
- Quit: This will exit the program.
- Edit
- Undo: Use this to undo the last action. Note that not everything you can do in the editor is undo-able.
- Redo: Use this to redo the last undone action.
- Delete: This will delete the current selected objects. Note that not all objects can be deleted.
- Clone: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned.
- View
- Outline: This will bring up the Outline Window. It can be used to edit attachments with ease.
- Settings
- User defined variables: This will bring up the User Defined Variables window. Use this to set up a defined type to your created entity.
- Animations: This will bring up the Animations window. Animations are added and its parameters set here.
EditMode selection bar
Here you will be able to switch between the different EditModes available in this editor. An EditMode describes the state the editor is going to work in when selected. These five EditModes can be found in this editor and the Level Editor:
- Select EditMode: this mode is used to select and edit objects.
- Light EditMode: with this mode you will be able to place lights.
- Billboard EditMode: use this to create billboards; light halos, light shafts, etc.
- Particle System EditMode: one can add Particle systems to the entity with this mode.
- Sound EditMode: used to place sound entities in the entity.
The following EditModes are exclusive to the Model Editor: Minecraft pe download beta.
- Shape EditMode: physical bodies are created over shapes. Create shapes with this EditMode.
- Joint EditMode: using this mode you will be able to create joints. Joints are used to add contraints to body movements.
Viewport area
This area is meant to actually show what the entity contains. Main article: editor viewport.
Lower Toolbar
You can find some useful controls in this bar located at all times at the lower part of the screen.
- Grid Controls:
- Grid Plane: cycles through the available grid planes (XZ, XY, YZ).
- Toggle Snap (magnet button): enables/disables snapping for translation (over grid), rotation and scale.
- Grid Height: height of the plane, measured on the plane normal.
- Snap Separation: separation of snapping points.
- Enlarge Viewport button: will toggle enlargement of the focused viewport.
- Entity Preview button: will toggle the entity preview window.
- Misc controls (Note: these are not shortcuts):
- A: toggles global ambient lighting
- P: togles global point light
- LT: toggles Lock to grid for tracking in focused viewport
- F: focus on current selection
Types of Objects
These are the kinds of objects that you can create and place in this editor. Details on each one and parameter listing in the following links:
The following types are exclusive to the Model Editor: